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Данные обновлены 21.07.2020

Публикации всего: 31

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⚖️ Perfectly Balanced • Rebalanced drop tables across the entire game • Resources now drop according to hero progression tier, no more high-level resources dropping too early • Resource distribution across the world rebalanced, every castle now has comparable farming opportunities • Updated web drop chances, skill bonuses are now combined and displayed correctly • Various economy and drop balance adjustments #balance @cw_stage_bot ✔️ @ChatWarsBot ⌛️
👍 10 Перейти к публикации →
🧟 Back From The Dead Patch (staging edition) Last post here: March 1. Today: August 12. In those five months half of the game was rewritten. Everything below is live on the staging server. The main server gets it later with the wipe - a full restart from scratch, probably in September. Big economy update • All drop tables and quest rewards rebuilt from scratch. • Map: Fortresses moved to new locations. A Fortress now protects only 2 nearby tiles, old fortress tiles turned into resource spots. New resources on the map: herbs, sunflower, thicket. Resource layout regenerated. • 127 new craft recipes: 62 armor pieces, 32 weapons, 12 special meals, 6 food preps and more. Equipment grades B and A added. • New items: 12 rare herbs, 3 new ammo types, new food ingredients up to tier 5. • 8 new equipment sets for B and A gear. Set bonuses rebalanced. • Capes reworked: instead of six fixed variants, the HP/mana split is now rolled randomly - so capes come in dozens of variants. B and A capes added. • Craft and Cooking schools extended - new tiers up to level 72. • Recovery potions: now 5 health + 4 mana tiers (was 3 + 3), values rebalanced. • Spider rings removed - Spider drops D-grade loot instead. Item system rework • Enchanted gear is now a unique item with a permanent id - item links keep working after enchant. • Rack and bag are gone - everything lives in your stock. /wrap is removed, ammo packs from shops and drops unpack via /use. • New /inv, one command per line, item cards with all the actions on them. HP, mana and food • HP now regenerates as a percent of your max pool over time. VIT does not affect the speed. • Food values rebalanced. • Helping Hand reworked: it picks a fitting meal itself, and its mana cost drops as the skill grows. Gameplay • You are now always on a quest: stand on a resource tile - you farm it non-stop, moving is the only way to stop. The loop pauses after 24 hours without activity. Replaces /watch, chain mode and patrol. • Newbie tour reworked: 23 tasks, any order. Finish all to get the Academy amulet. • Level cap: 80 → 75. Fixes • WebApp reworked under the hood - faster and more stable. • Fixed many bugs. Added many new ones. #update @cw_stage_bot ✔️ @ChatWarsBot ⌛️
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Fortress Battles patch • Fortress battles now run on a fixed bi-weekly schedule: Thursdays 16:00 UTC (starting March 5, 2026). • Fortress registration opens 24h before and closes 1h before the battle. • Fortress owners must keep 5+ defenders registered or the fortress is considered abandoned. • Added Fortress Vault which accumulates gold and GP from PvP activity on purple (Alliance) territory. • Vault payout added on fortress takeover: distributed to capturing alliance guilds (proportional) or to rebels by level (on liberation). • Command /fortress now shows current vault balance. • Check wiki for more details. Other • New command: /time: shows game time, UTC time, and countdowns to skirmish/ownership/fortress battles. • Guild Quest Level 5 reworked: old Ruins spider boss quest replaced with ownership-battle quest flow: members now carry War Banners into LV20+ fighter ownership battles, wins can temper banners (chance scales with battle difficulty). Full details on the wiki. • Long bot lists are now paginated with navigation buttons instead of being cut off. • Fixed Provisor farm charges not showing on food farm tiles. • Fixed guild info/admin commands being blocked while in quest/battle (presence-required actions still blocked) • Fixed web app SSE reconnection loop (prevents battery drain and excessive requests) • Web app optimization: faster load times and smoother performance • Minor fixes and improvements #update @ChatWarsBot
👍 12 Перейти к публикации →
• Rolled back from the Explorers model to the classic 🏰 4-Castle system. • Alliances are now an optional, late-game system (not removed), details in the wiki. • Compatibility reset: all tile ownership wiped, all alliances disbanded, all guild HQ tiles reset. • All players moved to the Forum: you must choose a Castle before continuing. • Castle selection is available to guild leaders (for their guild) and to players without a guild. • Guild members can leave their guild to pick a Castle immediately (no need to wait for the leader). • Various changes, improvements, and fixes included (staging had drifted from production, so not everything is listed). #update @ChatWarsBot
👍 7 Перейти к публикации →
• HQ coordinates have been reset for all guilds. • Double-tap movement in WebApp is now blocked (no accidental second move). Issue #178 #fix @ChatWarsBot
👍 9 Перейти к публикации →
🦃 Thanksgiving Patch (served fresh) • Map rebalanced: borders reduced from 9 lines down to 7, several distant service spots (Taverns, Shops, Ruins etc) repositioned, resource layout updated. • Domain system revamped: now there is only one domain tile per Campfire - the new 🏜️Desert, introduced in this patch. Desert gives only gold, and all other resource tiles now drop only resources (gold removed from them). • WebApp v3 rolled out to everyone (previously opt-in for Nobles only). • Fixed inability to change owner of tiles without a battle when no defenders were present. Issue #155 • Fixed issue where colored alliances couldn't quest on domain tiles. Issue #161 • Claim & Trigger commands are now available from level 15 (previously 20). Issue #173 • Disbanded alliances now transfer all tiles to Explorers. Issue #175 • Alliance roster lock added: no joins/leaves during the final hour before a Regional battle. Issue #175 • Minor tweaks and small fixes all around. #update #fix @ChatWarsBot
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⚔️ Yet Another Claim Fix • Reworked Claim & Trigger rules - simplified branches, trimmed the logic, made it cleaner for both devs and players. Issue #153 Issue #154 • Full explanation article added (Claim & Trigger Rulers). Hopefully, this one sticks. • Fixed explorers unable to quest on non-colored tiles. Issue #130 Issue #100 • Fixed alliance overflow exploit (no more 105/100 members). Issue #128 • Fixed guild kick bug. Issue #159 • Fixed enchant fail refund giving wrong shard grade. Issue #85 • Fixed chocolate deposit bug (no more candy bans). Issue #86 #fix @ChatWarsBot
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💊 Prescribed Patch (Take twice a day, no side effects) • Possible fix for Regional battle calculation deadlock. Issue #148 • Improvements to claim/trigger logic - should fix color alliance claims. Issue #154 • Fixed an issue where explorers couldn't quest on tiles adjacent to neutral ones (Tavern, Well, etc). Issue #130 #fix @ChatWarsBot
👍 6 Перейти к публикации →
🌪️ Small but mighty fixes • Fixed claim ability bug when a colored alliance tries to claim a tile from another colored alliance. Issue #151 • Explorers Regional battle with trigger now assigns teams correctly - Explorers and their allies vs colored alliances. • Fixed Experience and item penalty issue during Regional battles with trigger. #fix @ChatWarsBot
👍 16 Перейти к публикации →
☕️Warming patch (it’s getting cooler outside) • The Trigger command during a Regional fight now starts a basic Skirmish battle. Issue #124 • Gray Alliances can now claim colored tiles. Issue #127 • Fixed a bug where the tile didn’t change owner from a color alliance to an explorer. Issue #134 • If a colored tile is attacked but the owner doesn't change, no shield is added. #fix @ChatWarsBot
👍 10 Перейти к публикации →
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