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Данные обновлены 21.07.2020
Публикации всего: 31
⚖️ Perfectly Balanced
• Rebalanced drop tables across the entire game
• Resources now drop according to hero progression tier, no more high-level resources dropping too early
• Resource distribution across the world rebalanced, every castle now has comparable farming opportunities
• Updated web drop chances, skill bonuses are now combined and displayed correctly
• Various economy and drop balance adjustments
#balance
@cw_stage_bot ✔️
@ChatWarsBot ⌛️
🧟 Back From The Dead Patch (staging edition)
Last post here: March 1. Today: August 12. In those five months half of the game was rewritten.
Everything below is live on the staging server. The main server gets it later with the wipe - a full restart from scratch, probably in September.
Big economy update
• All drop tables and quest rewards rebuilt from scratch.
• Map: Fortresses moved to new locations. A Fortress now protects only 2 nearby tiles, old fortress tiles turned into resource spots. New resources on the map: herbs, sunflower, thicket. Resource layout regenerated.
• 127 new craft recipes: 62 armor pieces, 32 weapons, 12 special meals, 6 food preps and more. Equipment grades B and A added.
• New items: 12 rare herbs, 3 new ammo types, new food ingredients up to tier 5.
• 8 new equipment sets for B and A gear. Set bonuses rebalanced.
• Capes reworked: instead of six fixed variants, the HP/mana split is now rolled randomly - so capes come in dozens of variants. B and A capes added.
• Craft and Cooking schools extended - new tiers up to level 72.
• Recovery potions: now 5 health + 4 mana tiers (was 3 + 3), values rebalanced.
• Spider rings removed - Spider drops D-grade loot instead.
Item system rework
• Enchanted gear is now a unique item with a permanent id - item links keep working after enchant.
• Rack and bag are gone - everything lives in your stock. /wrap is removed, ammo packs from shops and drops unpack via /use.
• New /inv, one command per line, item cards with all the actions on them.
HP, mana and food
• HP now regenerates as a percent of your max pool over time. VIT does not affect the speed.
• Food values rebalanced.
• Helping Hand reworked: it picks a fitting meal itself, and its mana cost drops as the skill grows.
Gameplay
• You are now always on a quest: stand on a resource tile - you farm it non-stop, moving is the only way to stop. The loop pauses after 24 hours without activity. Replaces /watch, chain mode and patrol.
• Newbie tour reworked: 23 tasks, any order. Finish all to get the Academy amulet.
• Level cap: 80 → 75.
Fixes
• WebApp reworked under the hood - faster and more stable.
• Fixed many bugs. Added many new ones.
#update
@cw_stage_bot ✔️
@ChatWarsBot ⌛️
Fortress Battles patch
• Fortress battles now run on a fixed bi-weekly schedule: Thursdays 16:00 UTC (starting March 5, 2026).
• Fortress registration opens 24h before and closes 1h before the battle.
• Fortress owners must keep 5+ defenders registered or the fortress is considered abandoned.
• Added Fortress Vault which accumulates gold and GP from PvP activity on purple (Alliance) territory.
• Vault payout added on fortress takeover: distributed to capturing alliance guilds (proportional) or to rebels by level (on liberation).
• Command /fortress now shows current vault balance.
• Check wiki for more details.
Other
• New command: /time: shows game time, UTC time, and countdowns to skirmish/ownership/fortress battles.
• Guild Quest Level 5 reworked: old Ruins spider boss quest replaced with ownership-battle quest flow: members now carry War Banners into LV20+ fighter ownership battles, wins can temper banners (chance scales with battle difficulty). Full details on the wiki.
• Long bot lists are now paginated with navigation buttons instead of being cut off.
• Fixed Provisor farm charges not showing on food farm tiles.
• Fixed guild info/admin commands being blocked while in quest/battle (presence-required actions still blocked)
• Fixed web app SSE reconnection loop (prevents battery drain and excessive requests)
• Web app optimization: faster load times and smoother performance
• Minor fixes and improvements
#update
@ChatWarsBot
• Rolled back from the Explorers model to the classic 🏰 4-Castle system.
• Alliances are now an optional, late-game system (not removed), details in the wiki.
• Compatibility reset: all tile ownership wiped, all alliances disbanded, all guild HQ tiles reset.
• All players moved to the Forum: you must choose a Castle before continuing.
• Castle selection is available to guild leaders (for their guild) and to players without a guild.
• Guild members can leave their guild to pick a Castle immediately (no need to wait for the leader).
• Various changes, improvements, and fixes included (staging had drifted from production, so not everything is listed).
#update
@ChatWarsBot
• HQ coordinates have been reset for all guilds.
• Double-tap movement in WebApp is now blocked (no accidental second move). Issue #178
#fix
@ChatWarsBot
🦃 Thanksgiving Patch (served fresh)
• Map rebalanced: borders reduced from 9 lines down to 7, several distant service spots (Taverns, Shops, Ruins etc) repositioned, resource layout updated.
• Domain system revamped: now there is only one domain tile per Campfire - the new 🏜️Desert, introduced in this patch. Desert gives only gold, and all other resource tiles now drop only resources (gold removed from them).
• WebApp v3 rolled out to everyone (previously opt-in for Nobles only).
• Fixed inability to change owner of tiles without a battle when no defenders were present. Issue #155
• Fixed issue where colored alliances couldn't quest on domain tiles. Issue #161
• Claim & Trigger commands are now available from level 15 (previously 20). Issue #173
• Disbanded alliances now transfer all tiles to Explorers. Issue #175
• Alliance roster lock added: no joins/leaves during the final hour before a Regional battle. Issue #175
• Minor tweaks and small fixes all around.
#update #fix
@ChatWarsBot
⚔️ Yet Another Claim Fix
• Reworked Claim & Trigger rules - simplified branches, trimmed the logic, made it cleaner for both devs and players. Issue #153 Issue #154
• Full explanation article added (Claim & Trigger Rulers). Hopefully, this one sticks.
• Fixed explorers unable to quest on non-colored tiles. Issue #130 Issue #100
• Fixed alliance overflow exploit (no more 105/100 members). Issue #128
• Fixed guild kick bug. Issue #159
• Fixed enchant fail refund giving wrong shard grade. Issue #85
• Fixed chocolate deposit bug (no more candy bans). Issue #86
#fix
@ChatWarsBot
💊 Prescribed Patch (Take twice a day, no side effects)
• Possible fix for Regional battle calculation deadlock. Issue #148
• Improvements to claim/trigger logic - should fix color alliance claims. Issue #154
• Fixed an issue where explorers couldn't quest on tiles adjacent to neutral ones (Tavern, Well, etc). Issue #130
#fix
@ChatWarsBot
🌪️ Small but mighty fixes
• Fixed claim ability bug when a colored alliance tries to claim a tile from another colored alliance. Issue #151
• Explorers Regional battle with trigger now assigns teams correctly - Explorers and their allies vs colored alliances.
• Fixed Experience and item penalty issue during Regional battles with trigger.
#fix
@ChatWarsBot
☕️Warming patch (it’s getting cooler outside)
• The Trigger command during a Regional fight now starts a basic Skirmish battle. Issue #124
• Gray Alliances can now claim colored tiles. Issue #127
• Fixed a bug where the tile didn’t change owner from a color alliance to an explorer. Issue #134
• If a colored tile is attacked but the owner doesn't change, no shield is added.
#fix
@ChatWarsBot
История названий канала
14.08.2026
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